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Wiki › Crafting › Workshops and mini-games

Workshops and mini-games

The four crafting workshops of Corals and exactly how their mini-games decide what you get: the Crafting timer, the Foundry dice, the Cooking gauge and Analysis.

Each workshop opens the same kind of window: fairy, blueprint, tool, then the materials in the blueprint's order. Press Start and the mini-game begins. Live

Crafting (Manufacturing)

Where: Substance Generator, Shaitan City (877, 3645). Tool: Black Hole Crystal. Makes: 280 recipes, mostly bombs and mines (Grenade, Flash Bomb, Water Mine… levels 1 to 5), plus tools such as the Repair Tool and recovery items.

How it plays: a timer runs (3 to 5 seconds per blueprint level, up to 64 seconds). The result is drawn when you press Start, so stopping early does not change it.

Result drawn (1 to 11)You get
1Failure
2 to 41 item
5 to 72 items
8 to 103 items
114 items

Tools and the Repair Tool always come out as a single item.

Foundry

Where: Big Furnace, Thundoria Castle (759, 1474). Tool: Anti Matter Crystal. Makes: 904 recipes of armour, shoes, gloves, weapons, rings, necklaces and corals.

How it plays: three dice are rolled. Bet Small (a total of 3 to 9) or Big (10 to 18).

  • A wrong bet fails.
  • A right bet still needs the success roll (see Crafting); if it passes, you get the item.
  • If you do not choose before the timer ends, a bet is made at random.

Cooking

Where: Matchstick stoves in Belmont Plains (2064, 2735), Thundoria (762, 1518), Shaitan (905, 3563) and Icicle (1363, 563). Tool: Crystal Cauldron. Makes: 40 recipes, almost all food: Bread, Codfish Steamboat, BBQ Shark Fin…

How it plays: a gauge fills up; stop it as close to 75 % as you can.

Where you stopServings
Exactly 75 %5
74 or 76 %4
73 or 77 %3
69 to 72 %2
50 to 68 %1
Below 50 % or above 77 %Failure

Letting the timer run out counts as 100 %: a failure. Success also needs the success roll.

Analysis

Where: Substance Analyzation Tool, Lower Icicle Castle (1341, 565). Tool: Particle Crystal. Slots: fairy, tool, the equipment to break down and a catalyst.

How it plays: Analysis always pays out; the signal shown on screen is only for show. The item is destroyed and you get materials from the catalyst's table for the item's level.

Quantity: (fairy Pet Cooking level × 0.1 + Analyze level × 0.05 + tool level × 0.05) × 10, between 1 and 10.

Tips

  • Train the tool: it gains experience on every attempt and a higher tool raises your success value by 5 per level.
  • Keep an eye on your fairy's stamina: it drops by 50 per minute while equipped, and the workshops refuse a fairy at 0.
  • Some native recipes point to items missing from the game files (a few bows and rings); the workshop refuses them before using anything.