Every adventurer is one of four heroes. Your hero decides which classes you can follow, so choose with your future path in mind. Live
Base classes (level 10)
Advanced classes
Around level 40 each base class opens into one or two advanced paths. Live
| Advanced class | Comes from | Style | Heroes |
|---|---|---|---|
| Champion | Swordsman | Power and resilience, greatsword | Carsise |
| Crusader | Swordsman | Speed and dual blades | Lance, Phyllis |
| Sharpshooter | Hunter | Ranged precision with firearms | Lance, Phyllis |
| Voyager | Explorer | Sea magic | Lance, Phyllis, Ami |
| Cleric | Herbalist | Healing and protection | Phyllis, Ami |
| Seal Master | Herbalist | Magic and control | Phyllis, Ami |
Attributes
Each level gives you points to spend on five attributes.
| Attribute | What it improves |
|---|---|
| Strength | Melee damage |
| Accuracy | Hit chance and ranged damage |
| Agility | Attack speed and dodge |
| Constitution | Max health and physical resistance |
| Spirit | Mana (SP) and spell power |
The Skills and Character windows show which attribute makes each skill stronger, so you always know where to put your points. In development
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