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Heroes and classes

The four heroes of Corals, the four base classes, the six advanced paths and what each attribute does.

Every adventurer is one of four heroes. Your hero decides which classes you can follow, so choose with your future path in mind. Live

LanceThe all-rounder. Can follow almost every path.
CarsiseThe powerhouse. The only hero who becomes a Champion.
PhyllisThe most versatile: blades, bows, magic and healing.
AmiThe mage. Explorer, Herbalist and their magic paths.

Base classes (level 10)

SwordsmanMelee fighter with sword and leather armour.
HunterRanged fighter with a bow.
ExplorerElemental magic, strong at sea.
HerbalistHealing and support with a staff.

Advanced classes

Around level 40 each base class opens into one or two advanced paths. Live

Advanced classComes fromStyleHeroes
ChampionSwordsmanPower and resilience, greatswordCarsise
CrusaderSwordsmanSpeed and dual bladesLance, Phyllis
SharpshooterHunterRanged precision with firearmsLance, Phyllis
VoyagerExplorerSea magicLance, Phyllis, Ami
ClericHerbalistHealing and protectionPhyllis, Ami
Seal MasterHerbalistMagic and controlPhyllis, Ami
ChampionMighty Strike and heavy armour.
CrusaderIllusion Slash with two swords.
SharpshooterDual Shot from far away.
VoyagerConch Ray and the magic of the sea.
ClericHeal and keep the crew standing.
Seal MasterSeal of Elder and curses.

Attributes

Each level gives you points to spend on five attributes.

AttributeWhat it improves
StrengthMelee damage
AccuracyHit chance and ranged damage
AgilityAttack speed and dodge
ConstitutionMax health and physical resistance
SpiritMana (SP) and spell power

The Skills and Character windows show which attribute makes each skill stronger, so you always know where to put your points. In development