Black Ether is the heart of Corals. It flows through every creature of the archipelago, and adventurers have learned to use it to bind creatures and fight beside them. Its full story is still being written. Live
Black Ether
You earn Ether by discovering and releasing creatures:
| How | Ether |
|---|---|
| First sighting of a species | +1 |
| Release a common creature | +4 |
| Release a rare creature | +12 |
| Release an elite creature | +25 |
| Release a legendary creature | +40 |
You spend it on capsules (10), fusions (5) and evolutions (25 + the target level). Ether does not refill on its own.
The Ether dial and your aura
A round dial under the minimap shows your Ether level. It works like experience in Minecraft: going from level L to L+1 costs 10 + 5 × L Ether, and spending Ether can lower your level.
The more Ether you carry, the stronger the dark veil that flows around your hero, with violet sparks at its edges. It reaches full power at level 20. For now only you see your own aura. Live
Capturing a creature
- Take a capsule: from the Ether dial, from the capsule tray of your bag, or from a quick-bar slot. It glows in your free hand.
- Click any creature within 20 metres.
- The capsule flies, the creature is drawn inside and disappears, and the capsule falls and shakes.
- Three shakes: it is yours. Two shakes: so close. Zero or one: it broke free.
You can throw one capsule every 4 seconds. A captured creature leaves the world for everyone and drops no loot. Live
Capture chance
| Rank | Chance |
|---|---|
| Common | 20 % at full health, up to 60 % near death, ×1.5 under 20 % health (max 95 %) |
| Rare | 1 % |
| Elite | 0.01 % |
| Legendary | 0.01 % |
Tip: weaken a common creature first. The target panel shows the exact chance and pulses weakened! under 20 % health.
Your creatures
- Keep up to 120 bound creatures, with 6 on hand.
- Summon, dismiss, rename, fuse two of the same species, evolve, or release them back to the Ether.
- Each creature has a temperament: bold, timid, greedy, loyal, lazy, wild, curious or proud.
- Creatures level up from 1 to 20 by fighting with you.
Fighting together
A summoned creature strikes the monster you attack. Its damage and the experience count for you. Live
Its rank gives it an aura of power:
| Rank | Power | Rhythm |
|---|---|---|
| Common | ×1.00 | every 3 s |
| Rare | ×1.08 | every 3 s |
| Elite | ×1.15 | every 2.7 s |
| Legendary | ×1.30 | every 2 s |
Evolution
A creature can evolve into its next form once its bond level is high enough (about the target's level divided by 4, between 5 and 20). Example: a Mature Grass Tortoise becomes a Battle Tortoise at bond level 9, for 60 Ether.
The ten types
A strong matchup deals ×1.5 damage, the reverse only ×0.75. At bond level 10 your creature learns its type skill: every third strike hits ×1.8 with its effect guaranteed.
Coming next
- See other players' creatures walking beside them. In development
- Creature skills from the native bestiary, unlocked every 4 bond levels. Planned
- Creatures resting on your island, and fighting at sea. Planned
- New uses of Black Ether, at the heart of the story. Planned
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