The world of Corals is a pirate archipelago split into three great seas, each with its capital city, plus dungeons, mines and hidden hideouts. Live
The three seas
| Region | Capital | Mood |
|---|---|---|
| Ascaron | Argent City, Thundoria Castle | Green shores, forests and the first towns |
| Magical Ocean | Shaitan City | Sandstone desert city and warm seas |
| Deep Blue | Icicle Castle | Snowy ports and the Spring, Summer and Autumn islands |
Each capital has a fountain, the respawn point of the city, where you also find Marlo the Boost Merchant (see NPCs and services).
Other places
- Eastern Goaf: the Silver Mine, the Abandoned Mine and the tunnels under the sea.
- Lone Tower, Prison Island, Dream Island.
- Arena: the place for organised fights.
- Pirate Hideout: home of Treasure Gulf.
- The timed dungeons: see Instances.
In total 26 maps are playable today. Some classic maps (seasonal villages, war zones) are not open yet. Live
Getting around
| Way | How it works |
|---|---|
| Walking | Click or tap the ground. Your hero finds the path, and the next region loads on the fly. |
| Teleporters | Teleporter NPCs send you between maps, with the usual level and item rules. |
| Ships | Build a ship at a shipyard and set sail from any harbour. See Ships. |
| World map | Browse regions, NPCs and zones, then press Track or Go there. Long trips through a teleporter or a harbour keep going on their own. |
Good to know: if you switch browser tab while walking, your hero keeps moving. Live
Wiki
