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Ships and the sea

Build a steam ship, fit its parts, use the harbour services and sail across the seas of Corals.

In Corals, ships are steel and steam: riveted hulls, chimneys, propellers and deck cannons. A ship takes you across the seas, into sea-only dungeons and into naval fights. Live

Hulls

GuppyYour first ship. Level 15.
WindseekerA light hull for early sailors. Level 20.
Torrent GalleyBuilt for longer voyages. Level 35.
GoddessA proud steel queen. Level 40.
Great White SharkHeavy and armed. Level 45.
EagleFast and high tier. Level 45.

The full list has 13 hulls: Guppy, Turtle (15), Transporter Type I, Windseeker (20), Flying Fish, Swordfish (30), Phantom Galley, Torrent Galley (35), Silver Dolphin, Goddess (40), Great White Shark, Eagle (45) and the Ark, with no level limit.

The shipyard

  1. Go to a shipyard in a harbour, ashore.
  2. Choose a hull and fill its four slots: Bow, Propulsion, Cannons and Equipment (212 parts in total).
  3. Name your ship (2 to 16 letters or digits, no spaces).
  4. A ship deed lands in your bag, so keep one slot free.

Each ship has five stats: Hull, Supplies, Attack, Defense and Hold.

Harbour services

ServiceWhat it doesCost
Set sailBoard your shipFree
Maritime tradeBuy and sell ship goodsMarket prices
Load the holdLoad lots of wood or ore to carryPer lot
Repair the hullFix damageDepends on damage and level
ResupplyRefill suppliesDepends on what is missing
Upgrade levelSpend your ship's XPGold
Salvage a shipRecover a sunken ship, from any harbour1,000 gold

Sailing

Click the sea to sail. Ships brake before sharp turns, bob on the waves and throw spray. Dock at a port to go back ashore. At sea you meet pirate ships and sea monsters, and some dungeons only accept ships: Forsaken City, Dark Swamp and the three entrances of Treasure Gulf. Live