In Corals, ships are steel and steam: riveted hulls, chimneys, propellers and deck cannons. A ship takes you across the seas, into sea-only dungeons and into naval fights. Live
Hulls
The full list has 13 hulls: Guppy, Turtle (15), Transporter Type I, Windseeker (20), Flying Fish, Swordfish (30), Phantom Galley, Torrent Galley (35), Silver Dolphin, Goddess (40), Great White Shark, Eagle (45) and the Ark, with no level limit.
The shipyard
- Go to a shipyard in a harbour, ashore.
- Choose a hull and fill its four slots: Bow, Propulsion, Cannons and Equipment (212 parts in total).
- Name your ship (2 to 16 letters or digits, no spaces).
- A ship deed lands in your bag, so keep one slot free.
Each ship has five stats: Hull, Supplies, Attack, Defense and Hold.
Harbour services
| Service | What it does | Cost |
|---|---|---|
| Set sail | Board your ship | Free |
| Maritime trade | Buy and sell ship goods | Market prices |
| Load the hold | Load lots of wood or ore to carry | Per lot |
| Repair the hull | Fix damage | Depends on damage and level |
| Resupply | Refill supplies | Depends on what is missing |
| Upgrade level | Spend your ship's XP | Gold |
| Salvage a ship | Recover a sunken ship, from any harbour | 1,000 gold |
Sailing
Click the sea to sail. Ships brake before sharp turns, bob on the waves and throw spray. Dock at a port to go back ashore. At sea you meet pirate ships and sea monsters, and some dungeons only accept ships: Forsaken City, Dark Swamp and the three entrances of Treasure Gulf. Live
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